How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon (English Edition) eBook. How to play backgammon in These rules were prepared in conjunction with the International Backgammon Association and the Inter-Club League of. Become part of the daily growing community of people who play True Backgammon online on an iPad, iPhone, iPod, iMac or MacBook. There's always someone. <
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How To.Play Backgammon Intro to Playing Backgammon VideoHow to Play Backgammon Crawford, co-author of The Backgammon Book. Not Helpful 13 Helpful It depends. Version 4. True Backgammon has an opponent for you that is Eurolotte to play with or that is a teeth grinding challenge. You'll even learn additional rules for backgammon variants - and the pro tips you need to take your game to the Las Vegas Shopping Outlets level! This series of games is called a match. In a single-cube game, the only decision that the members of the team make individually concerns takes. The Backgammon setup is simple enough. This article has been viewedtimes. There are 17 references cited in this article, which can be found at the bottom of the page. If you Escape Spiele Online a double, instead of moving twice the number you got, you move four times the number you got. This point total will always be an odd number. You must move a lower die roll before a higher one even if it means you can't How To.Play Backgammon use the full value of a die. Bar : The ridge down the center of the board that separates the outer and home boards. Create an account. Liz Smith Feb 9, If there are no checkers on higher-numbered points, the player is permitted and required to remove a checker Football Win Tips the highest point on which one of his checkers resides. One player, the boxplays on a single board against all the others who form a Spielzeugtester Werden lead How To.Play Backgammon a captain. We are now enjoying the game, and learning more about strategy as we play.
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A popular compromise permits consultation only after the cube has been turned. USBGF - US Backgammon Federation Growing backgammon.
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ABT Online! Rules ABT Online! Technology Training ABT Online! The triangles alternate in color and are grouped into four quadrants of six triangles each.
The home and outer boards are separated from each other by a ridge down the center of the board called the bar. Figure 1. A board with the checkers in their initial position.
An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.
Figure 2. Movement of the Checkers To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played.
If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice.
After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips , the player is to move his checkers.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. A player who rolls doubles plays the numbers shown on the dice twice. A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.
A player must use both numbers of a roll if this is legally possible or all four numbers of a double.
When only one number can be played, the player must play that number. Or if either number can be played but not both, the player must play the larger one.
When neither number can be used, the player loses his turn. In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can.
Hitting and Entering A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar.
Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. Figure 4. Figure 5.
White rolls and bears off two checkers. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.
The first player to bear off all fifteen checkers wins the game. Doubling Backgammon is played for an agreed stake per point.
Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes.
He may do this only at the start of his own turn and before he has rolled the dice. A player who is offered a double may refuse , in which case he concedes the game and pays one point.
Otherwise, he must accept the double and play on for the new higher stakes. A player who accepts a double becomes the owner of the cube and only he may make the next double.
This is done by rolling a number equal to how many spaces are left until the checker leaves the board. So a checker on the 6 point would need a roll of 6 to bear off.
The game is over and a winner is declared whenever someone removes their last checker from the game. This often becomes a race to roll the correct number near the end of the game as each player has moved their pieces into their own home board and began bearing them off one-by-one.
Typically this is done through initial bets and a doubling cube. The initial bet is the agreed upon amount each player will wager at the beginning of the game.
Make sure to keep in mind that this bet could double one or more times during the course of the game.
The doubling cube is a die with the numbers 2,4,8,16,32 and 64 written on it. This dice is never rolled and is instead used as a tracker to keep track of the bet multiplier.
Setting the cube in play at 2. The opponent can either agree to the new bet, or forfeit the game forfeiting the initial bet and ending the game.
If accepted, the initial bet is now doubled and possession of the cube is given to the player that accepted the bet.
Additionally if a player loses the game without barring off any checkers they forfeit double the current bet, this is referred to as a Gammon.
If they lose while still having a piece on the bar they forfeit triple the current bet, referred to as a Backgammon. Learning how to play Backgammon is one thing, but what if you actually want to win?
Establishing blocks : This is when you place multiple checkers on the same space. This not only serves to protect your own checkers from being hit and moved to the bar, but also helps limit your opponents movement options.
If you can manage to place multiple stacks of checkers next to each-other and ahead of your opponents checkers, you might lock them into losing a few turns.
This strategy works best when trailing and looking to make up some ground on the opponent. Bar Blocking : The point of this strategy is to keep your opponents checkers stuck on the bar.
Alternatively, that player may move 1 piece 7 points. Rolling 2 of the same number allows that player to move 4 times. For example, a roll of 2 and 2 allows that player to move a total of 8 points, although each piece being moved must travel 2 points at a time.
Once a player moves a piece 1 point past the edge of the board, it is removed from the game. A player wins once all of their pieces are removed from the board.
If you want to learn how to get your pieces off of the board so you can win, keep reading the article!
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Article Summary. Author Info Last Updated: November 17, References Approved. Part 1 of Understand the backgammon board. Backgammon is played on a board that consists of 24 narrow triangles that are called points.
The triangles alternate in color and are grouped into four quadrants of six triangles each. There are four types of quadrants: the player's home board and outer board, and the opponent's home board and outer board.
The intersection of these four quadrants, the middle of the board, is separated by a ridge called the bar. Each player's home board is positioned on the right quadrant closest to the player.
The home boards are opposite each other, and so are the outer boards, which are located in the left quadrant.
The player moves his checkers from the direction of the other player's home board in a horse-shoe like direction, moving counterclockwise.
The triangles are numbered from in most of the Backgammon boards, with the 24th point being the furthest point from the player, and with 1 being the right most triangle on the player's home court.
The players must move their pieces from opposite sides of the board, so one player's 1st point is the other player's 24th point, one player's 2nd point is the other player's 23rd point, and so on.
Set up the board. Each player must set up his 15 checkers for the game to begin. The players' checkers will be comprised of two distinct colors, traditionally white and red, or white and black but it can also be other colors.
To set up the board, each player must place two checkers on their 24 point, three checkers on his 8 point, five checkers on his 13 point, and five more checkers on his 6 point.
Roll a die to determine who goes first. The player who rolls the highest number will go first. If both players roll the same number, roll again.
The numbers rolled will count as the first moves for the player with the highest number. For example, if one player rolled a 5 and the other rolled a 2, then the player who rolled the 5 would go first and use the 5 and 2 in lieu of a new dice roll.
Remember that you can double the stakes at any time. In backgammon, the winner doesn't gain points, but the loser loses points.
So if you win, the opponent will either lose based on the face value, double value, or triple value of the stakes on the doubling cube.
The doubling cube isn't a die but a marker. It starts at 1, but you can raise the stakes at any time at the beginning of your turn before you have rolled the dice.
He will have ownership of the cube and will be able to propose a doubling during any of his future turns.
If your opponent does not accept your offer, he must forfeit the game and lose by the original stakes. You can keep doubling the stakes back and forth, or redoubling , but it's not traditionally done more than three or four times in a game.
Part 2 of Roll the dice. Use a dice tumbler to roll two six-sided dice once during each of your turns. The numbers rolled represent two separate moves.
For example, if you roll a 3 and a 5, you can move one checker three spaces and another checker 5 spaces. Or, you can move one checker 3 spaces and then 5 more spaces.
If either of the dice lands on a checker, outside of the board, or leaning against the edge of the board, then it is not considered valid and you will have to reroll.
Move your checkers to an open point. An open point is any point on the board that is not occupied by two or more opposing checkers. Each of the triangular points is assigned a number from one to twenty-four beginning in the home base and working counterclockwise for player one and clockwise for player two.
The checkers are of opposing colors; one light, one dark. Players put two checkers on their twenty-four point, five checkers on their thirteen point, three on their eighth point and five on their sixth point marks.
Both players have a dice cup, two dice and what is called the doubling cube is placed on the side of the board. Both players will agree on a point total to which they will play toward for the win.
This point total will always be an odd number. For a look at some of the best Backgammon sets have a look here to see what your favorite one might be.
The objective of the game is simple: be the first player to remove all of his or her checkers off the board. The challenge here is that to remove the checkers, they must be within the home board.
To play Backgammon, each player first rolls one dice to see who achieves the highest number to win the first move. The number on each dice can be used for two individual pieces to be moved, or if the player chooses, the overall number can be used on just one of their checker pieces and they can move it accordingly.
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